Digital Wall

Reach
TBC following testing
Frequency
Up to 3 stores (TBC)
Media objective
Conversion

Customers can now see brands in a different light with the interactive digital walls situated on prominent gondola ends in store.

 

Engage shoppers with Retailtainment and merchandising which can incorporate a touch and motion sensor screen to bring your products to life with fun, family-friendly games.

Alternatively, this format can be bought to display static, part-motion or full-motion ad creative plus merchandising.

Initial testing has shown the presence of digital signage drove up to 30% sales uplift.

First gondola end

Multiple creative

Interactive

Triggered advertising

VR

Digital display

Primary Media Objective

  • Drive to aisle

  • Drive conversion

Secondary Media Objective

  • Off-shelf promotion

  • Upsell

  • Engagement

  • Increase market share

  • On-shelf promotion

Key Message

  • Value

  • Range

  • Quality

  • New

  • Service

  • Events

  • Competition

  • Educate/Inspire

Overview

Customers can now see brands in a different light with the interactive digital walls situated on prominent gondola ends in store.

 

Engage shoppers with Retailtainment and merchandising which can incorporate a touch and motion sensor screen to bring your products to life with fun, family-friendly games.

Alternatively, this format can be bought to display static, part-motion or full-motion ad creative plus merchandising.

Initial testing has shown the presence of digital signage drove up to 30% sales uplift.

First gondola end

Multiple creative

Interactive

Triggered advertising

VR

Digital display

Primary Media Objective

  • Drive to aisle

  • Drive conversion

Secondary Media Objective

  • Off-shelf promotion

  • Upsell

  • Engagement

  • Increase market share

  • On-shelf promotion

Key Message

  • Value

  • Range

  • Quality

  • New

  • Service

  • Events

  • Competition

  • Educate/Inspire